Sup all! A bunch of stuff this time! I'm dumping my old perspective studies here, which are done along with Loomis' Successful Drawing book. It's not very exciting, yeah, I'm mostly uploading it for archiving purposes. Next are some digi landscape studies! Haven't touched my wacom in ages lol, so this was pretty fun.…
Yup this is the issue even present in UDK demo map, umm forgot the name, but you know the new demo video that came with UDK where it shows plants and ruined ancient buildings, ah its called UDK day and night map i think :D . Seems like UDK dont like perpendicular lights on meshes, you will always get this issue. I have…
Your role will be to craft the game environment, with a focus on creating explorer bases, tribal villages and geographical points of interest. You will use strong composition and layout skills to create interesting and immersive areas for players to explore, balancing the need for photorealstic visuals with gameplay…
We have the heightmap ready but we need it populated and laid out for our epic adventure. Unfortunately Covid has affected our map developer and as such we are in need of someone to take on that spot. Majority of assets are ready to be thrown in and organized but landscape will probably still need some work. Style:…
Read those design notes. Very helpful. Fixed the vertex normals on the grass cards. Played with fog a bit more. Got distracted trying to take screen caps and started to sculpt my landscape. Trying to implement some things I learned from those notes. Mostly creating some hills to separate fore/mid/background. Going to take…
Ancient Battle Blog 1 - Research/Blockout Post - Hi all welcome to my first blog, cheers for following along, all your feedback and crits are welcome. The idea of this environment is going to revolve around a fantasy setting with an Arab/Dark Souls influence/touch to the castle and architecture. The idea is still very…
here you are guys my last work. for this project i used 3ds max-zbrush-photoshop-substance painter-world machine and speed tree(first time using worldmachine) how i create this? 1_gather references 2_create landscape in world machine and import it to ue4 and do some clean up 3_create landscape material 4_block out castle…
Dude what your art is neat ! Industrial landscapes are hard to pull off. There's a great danger of putting in too many details, but you avoid this pitfall and your images still are readable. The one you posted in April is very nice, tho I'd suggest to move the vanishing point of the bridge a bit, either to the right or…
Hello Polycount, My name is Forest Meador and I work as a Project Manager/3D visualization artist at M2 Studio in Dallas, Texas. At M2 Studio we create photo-realistic scenes based on schematics, drawings, architectural plans, and illustrations provided to us by our clients. The majority of work we do is for architectural…
Ive changed the post possessing quite a bit and I think Im liking it more this way, I decided that I want to go for more of a dead feel than the concept art. Im curious to know which version other people like more, both of them would need tweaking to be right but Im trying to decide which way to take it. Other than…