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http://www.td-u.com/ This week only, $50 off any tdu course including our 2 newest additions, Principles of FX with Ryan Hurd(FX TD with Method Studios) and Intro to Cloth Simulation with Matt Leishman(Character FX Artist at Dreamworks Animation) Promo Code :: SEIZETHEMONDAY Check out all our courses! PhotoReal Lighting…
I'm writing these just in case because all UDK builds contain lots of content as far as I know. There should be a button called "All Assets" at the left upper corner of the content browser. Try clicking it. Also, you may have filtered displayed content by writing something in the search bar or by choosing certain types of…
While 4 - Custom Website is probably the least popular (and does require a bit more involvement), I would say it is very much worth it. Many would recommend using something like Wordpress for the backend, but imho that's not the best idea unless one is willing to do regular maintenance and is okay with the idea of the site…
I don't know how else to explain it but when I import the fbx, there's lines all over the screen which I realized look like the object boxes you used to toggle on and off with "J", but they don't scale with the viewport (ie they are always huge). Anyone have any idea how to turn this off?
It's been a couple of months since I am trying to learn 3D modeling for games but that technical process (retopo, UV and baking) doesn't wrap my head around and I got frustrated every single time after creating the high poly model. That's why I decided to focus more on commercials and films(animated or not doesn't matter)…
I made a ScarH in Maya back in 2017 and no longer have Maya anymore due to switching to 3ds Max for modeling. I exported the low poly and highpoly back then but the low is triangulated inside 3DS Max. How would i go about removing all the diagonal triangulated lines? Is there a plugin i can buy or option in the engine to…
Hi everyone! I'm new here at Polycount so I'd best introduce myself before we go too far :) My name is Joel and I am from Brisbane in Australia. I have been working in IT for about 10 years and successfully run my own IT retail store (www.1upcomputers.com.au). Not so long ago, after a massive night drinking with some…
Hey y'all, I have finally published my work but still feel like it could use some more iterations before I let it go. I'll post some images below: In this project, I also created With artwork lended to me by a friend, I also made an alternative skin: The plan is to gather feedback and re-render all of the shots in marmoset…
So I've tried all the plug-ins for Photoshop on http://wiki.polycount.com/PhotoshopTools#Export_Tools I used and still do like vTools the best. What is everyone's preference for saving out multiple texture maps from 1 PSD file? Just wondering if there is a better way of doing this operation in Photoshop.