Finally Is out, Red Sand, a mass effect fan film made by students from the University of advancing technology, which I contributed as a 3D Art Director, hope you enjoy it... [ame=" https://www.youtube.com/watch?v=7yOAZux8ip8"]http://www.youtube.com/watch?v=7yOAZux8ip8[/ame] WATCH IN HD! More info about RED SAND:…
hi, i was interested in the new skin/eyes/hair shaders in UE4 and being a huge RLM fan a portrait of choice was clear, especially for Plinkett's aversion to cgi :) this is one of many ''as long as it's fun'' projects and a good break from elves and orcs and spaceships. the face is using a morph/bone hybrid, it works ok so…
Hey all! just wanted to share my fan art of Ryze this is my personal approach of how I would like him to look the idea was to create a version where he is "older" and "wiser" I always wanted to see him wearing some kind of heavy armor so anyways. Here is the High poly version I will be moving on to the retopo. By the way…
Wip of my championship Shyvana Fan art there still something thats not quite right about the proportions but i cant put my finger on it :X any good advise for preportions and over all shape? would really apprichiate it have a great day guys :D this is the concept im following, By Brandon Liao…
What has Mickey Rourke done? I just hate the propganda Moore spills as truth and documentary. The way he used the victims of Columbine makes me sick. Used there stories and then charged them admission to his film. FUCK THAT FAT FUCK! Send his fat ass overseas and see how long it is before they go jihad on his ass and roast…
I wanted to try my hand at a cyberpunk themed character, also a big fan of Deus Ex. :) Have him a bit roughed up to look like a rogue Sarif agent on the street or something like that. Still a bit to go. The augmented arm took a while to get something I was okay with. I found sketching it on my base arm and breaking off…
Hi guys, I'd like to share my R&D into building a blendshape face rig that is based off of a FACS scanning session. This workflow incorporated Reality Capture (for building 3d scan), Wrap3 for retopo, Maya for rigging, and FaceWare Analyzer and Retargeter for building the motion capture data. This is my first time delving…
Looking good so far! The FOV seems a little different from the concept though imo but its hard to tell without a human ref in there. Like it so far though! :)
3D fan art on zerg from Starcraft 2. In video you can see how the project works. Video Preview model I am open for work. Follow me on: Artstation YouTube SketchFab Instargamm FaceBook Twitter VK VK Group Contacts: Telegramm - @Azaru_micDiscord - Sir#7374fourthrones20@gmail.com