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Deus Ex Fan art

Leb
polycounter lvl 6
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Leb polycounter lvl 6
I wanted to try my hand at a cyberpunk themed character, also a big fan of Deus Ex. :) Have him a bit roughed up to look like a rogue Sarif agent on the street or something like that.

Still a bit to go. The augmented arm took a while to get something I was okay with. I found sketching it on my base arm and breaking off pieces worked best. Might clean it up in Max. If you guys happen to have a better way of handling it, I'm all ears. I tried just modeling it and deforming the pieces but it started being a pain to get to look clean.

Main thing I'm going to work on is the folds in the back of the legs and shirt. Seems like I wasn't giving them much love. :(

First character that will be in Marmoset TB 2 WOOO!!!!

Cheers!

CWeDP5A.jpg

Replies

  • Hazzard65
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    Hazzard65 polycounter lvl 7
    Cool details!

    I'd be tempted to take a look at those proportions. At the moment it feels very bottom heavy, giving it a clumsy feel. Broaden the shoulders, bring in the hips and take a look at the size of the feet.

    In fact I'd be very tempted to seriously bulk up the torso and in particular the vest he's wearing. That should help give this guy a more solid, powerful feel.
  • Popol
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    Popol interpolator
    Looks very nice so far.

    However, the upper part of the character is very heavy in details compared to the legs, it feels very unbalanced. It would be a good idea to bring some details in the lower area, not too much, but just enough so that it doesn't look too blank.
  • LRoy
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    LRoy polycounter lvl 14
    I think what feels off is that he's fairly muscular, but his hips are wider than his shoulders. Also the torso is very short compared to his legs. What are you using for reference?
  • gunawanzx
  • Sarankan
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    Sarankan polycounter lvl 6
    I agree with Lroy, highly recommend ulook at anatomy refs by andrew loomis or paul ricer..p.s cant wait to see the progression!
  • Leb
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    Leb polycounter lvl 6
    Thanks for all the awesome feedback guys :). I decided to go back and rework the anatomy and design a bit because that seemed like the consensus. Playing around with the idea of having one arm being augmented instead of both. Also, added some wraps and patches to give him more of a scraped together outfit or damage to his augments. Took the mask off because I felt it wasn't fitting in very well. Still thinking of a few things to add to break up the symmetry, mainly in the legs.

    Again thanks for the criticism.

    CxPtVlP.jpg
  • rollin
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    rollin polycounter
    upper body is looking better then feet and boots. The boots are very very chunky and the trousers are lacking some low frequency details / folds.

    Keep going, this comes along nicely.
  • Leb
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    Leb polycounter lvl 6
    Revisited the pants and cleaned up some of the other pieces after the holidays.

    Thinking I might wrap up the sculpt. It was good practice in clothing. I still need to do the low poly and texture and I would like to jump in on the Comic con challenge if I can.

    Cheers guys!

    xPkMGjj.jpg
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