I wanted to try my hand at a cyberpunk themed character, also a big fan of Deus Ex.
Have him a bit roughed up to look like a rogue Sarif agent on the street or something like that.
Still a bit to go. The augmented arm took a while to get something I was okay with. I found sketching it on my base arm and breaking off pieces worked best. Might clean it up in Max. If you guys happen to have a better way of handling it, I'm all ears. I tried just modeling it and deforming the pieces but it started being a pain to get to look clean.
Main thing I'm going to work on is the folds in the back of the legs and shirt. Seems like I wasn't giving them much love.
First character that will be in Marmoset TB 2 WOOO!!!!
Cheers!
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I'd be tempted to take a look at those proportions. At the moment it feels very bottom heavy, giving it a clumsy feel. Broaden the shoulders, bring in the hips and take a look at the size of the feet.
In fact I'd be very tempted to seriously bulk up the torso and in particular the vest he's wearing. That should help give this guy a more solid, powerful feel.
However, the upper part of the character is very heavy in details compared to the legs, it feels very unbalanced. It would be a good idea to bring some details in the lower area, not too much, but just enough so that it doesn't look too blank.
Again thanks for the criticism.
Keep going, this comes along nicely.
Thinking I might wrap up the sculpt. It was good practice in clothing. I still need to do the low poly and texture and I would like to jump in on the Comic con challenge if I can.
Cheers guys!