Hey StrangeFate that is some really nice work on the buildings. As others have stated the last image is looking the best. It has lots of colors and the normal and bump maps are standing out the most. I especialy like the huge cracks on the walls. Also the arhitecture is nice. To bad the balconys dont have more polys. Some…
Hi Polycount, I'm a freelance artist and recently I've been given two art tests. Both are unpaid and both expect couple of days to complete. One demands 2 days of my working days and another is 5 days. The brief of the 2 day asks for game assets, character design AND UI design. The 5 day test stipulates that I'm not even…
Hello , I recently started to try out After effects and I ws making a Sort of Fog tutorial ... this one in prticular ... Tough To vary it I have delayed the entrance into play of the Adjoustement layer to colorize the fog and Also done so that the fog starts little from the bottom to grow up to the full fo type as in the…
We are currently looking for some artists to help bolster our Animation and Rigging sections. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for decades. Their newest research has made…
Hi! My name is Warren Marshall. I'm currently an environment/hard surface artist-for-hire living in Raleigh, NC!I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. After that, I went into freelancing. Since then I've done prop and environment work for some fun…
Hello everyone, I bought ZBrush a little over a month ago and am very impressed with it. Unfortunately I've not been able to get a solid grasp on how to model even a simple wheel for a project that I'm working on and could really use some help. I've been using Maya for the better part of a decade and could just import…
For almost a decade I had this amazing piece of concept art of a futuristic looking "Rollerblade-Helicopter" in my "inspiration" folder. On the day I saw it I promised myself: "That is so awesome ... one day you will build this thing in 3D". I would love to credit the person that originally came up with this design ...…
Hey guys, I manage a modification for the Source engine called International Online Soccer: Source (www.iosoccer.com). The game is gearing up for it's version 2 release, which is set to be a huge overhaul of the game, to bring the game to a new audience and expand on its existing playerbase. The game is a third person…
I'm after some model planning advice. I'm new to 3DS Max and game asset / environment creation but have spent a fair bit of time reading through these forums and learning techniques. To put some things into practice I am trying to recreate a building near my home to use in the Unity Engine as part of a small reconstruction…
I don't really know what I am doing here, I just wanted to do this for fun. I really like using Photoshop but other than one time two weeks ago (when I made a test skin of a pink tartan design that has had 15 out of 26 dislikes...) I have never played around with the 3D parts of it before so I had to try and work stuff out…