There is no straightforward looping in designer. Its disabled so that idiot users don't provoke infinite loops and explode their GPU. You have three options. Work out a way to reduce the node count - pack 2-4 iterations into a node and repeat that. You can quickly reach 32 like that Or Use automation toolkit to generate…
Hi everyone, my brother and I have been working on a video game since 2015 and I just wanted to share with you how far we have come till now. Remote Knights Online is a faction based openworld Hack'n'Slay type of multiplayer game with survival and roleplaying elements. Combat example. Camp life.Realtime slicing and…
Hi mates, This is my first post here, so... Hi mates! I'm just starting with Marmoset Toolbag 3. I understand main options and config, but I'm not sure with an specific one. Two questions: 1) I want to export a scene as interactable for artstation publishing. What I want is an autoplay for a turntable but I click on web…
Hey, i've been working on this sculpt for a while and I think its time to get some feedback on it. Originally it was going to be for the CGHub Warriors comp but as Mudbox absolutely refused to work properly I ended up working on it in ZBrush for a personal project. Its been quite interesting so far, sculpting anatomy in a…
I want to place some random grass meshes in my environment and I have applied to it an interactive vertex shader for the wind animation which I found on the UDK forums. The problem is when painting with the foliage brush the animation acts as a whole mesh rather than individual meshes. Tried adding it by deco Layer on the…
Hey guys! I was wondering if it's worth upgrading from a intuos5 to a cintiq 13hd! At first my biggest problem would be lack of touch, which I use to zoom in/out and turn the canvas. Intuos has the touch ring, which is nice for zooming in other apps, like zbrush an 3ds max. I have a dual monitor setup. Would the cintiq act…
Made this whole thing yesterday from start to finish, got some crits from pestibug(bart) in the hangout, but I finished it all in under a day. It still has some issues with people thinking it's a railway. I didn't start with a concept. There is no high poly baking either, strictly Ndo and Ddo, and no Photoshop work beyond…
We are pleased to announce to you the Guns 'n Gear Steam Workshop contest for Tripwire Interactive's Killing Floor 2. The folks at Tripwire recently launched an art forum right here at Polycount and are kicking things off with a great contest. The winners of this contest will walk away with some cash, a chance at a…
hello there. This week i started on a new project for our character workshop course at school. the thing is that we are going to make two game characters in 5 weeks that in the end needs to interact. So this one will be a blind scifi deamon hunter who tracks his prey with the help of his evil crazy "dog" thing that he will…
Hello, I am new to Polycount and this is my first post although i've been browsing daily for the past few weeks. I studied Interactive Media with Animation at Sheffield Hallam University and i am now looking to enter the game industry as a environment artist. I've been putting together a porfolio over the last few months…