you have those wierds edges because of the smoothing, i dont have a lot of time to explain that but maybe someone else can, but you have to change smoothing groups in different areas Also, you have a lot of horrid edges. The bridge of the nose between the eyes for example, what you have made there is two faces that do not…
Good start! Although the proportions are a bit different, look at the four main vertical beams, yours are a lot thicker. Each side has a single diagonal support per section, but you put two diagonals in an X shape. Look more closely at the concept. You have horizontal planks under the barrel, but these should be railroad…
Every so often I find myself copying the X, Y or Z coordinates for certain edges/vertices and then selecting other edges/vertices and then pasting the copied coordinates into the field. For example this sometimes happens when I create a separate object and I want the bottom faces to be sitting on top of the top faces of an…
I don't know if there are a lot of Blender users here but I wanted to ask about the builds for Blender. I downloaded the official realease from Blender.org(blender 2.65a) but noticed some few things- -I can't move the camera when I select the knife tool.When I deselect it,the camera moves again. -The loop and slide tool…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…
First of all, cool model, love the style. What is it planned for? Onto the crits: The density of polygons is really erratic, for example there are more polygons in the lower lip than there are in the rest of the head. The entire bottom lip could be defined just as well with extremely less polygons, and could probably have…
Hi guys ! Some new stuff in Redemption's anim takes done mostly by Thomas Chaumel, I did only a few of these animations, mostly the new Idle with a focus on facial expressions (still WIP) Whole new animset done on Droideka, here are some of these : Retract Roll Deploy Turn Right Stun Attack Our main character (Mevenn) had…
For 2, there are some performance considerations depending on your target platform and renderer that change the types of polycount you can reasonably achieve. For desktop and console GPUs using deferred renderers the rasterizers drop off in efficiency when there's more than one triangle in a 4x4 block of pixels on the…
Triangulating your mesh is only 'feasible' in a few cases, that is when: A) Your model is very low poly (something like a sign which is a Hexagon, or a Mobile MMO. B) You need to correct shading errors because your engine doesn't triangulate a certain mesh correctly. C) Your normal map bakes are giving you issues. D) Your…