Every so often I find myself copying the X, Y or Z coordinates for certain edges/vertices and then selecting other edges/vertices and then pasting the copied coordinates into the field.
For example this sometimes happens when I create a separate object and I want the bottom faces to be sitting on top of the top faces of an existing object.
Or sometimes I extrude things around the shape of an object, but the extrude does this rounded edge thingy and I dont want it to do that;
So I literally select the "straight" edges, copy their X, Y or Z coords and paste it for every bent edge... Of course I dont do this everytime I extrude stuff around a mesh, especially if its a high poly that is gonna end up being subdivided anyway.
I was thinking maybe theres an easier way/script like the align tool but for components instead?
Occasionally the 4 make-planar tools do the job, it would be nice if the make-planar tools recognized which vertex was selected last so that it makes the plane the same position as the last vertex/edge, instead of averaging the 2 selected vertices/edges.
Also snapping isnt always desirable, because I mostly do this for floating geometry where theres nothing to really snap to~
On a totally unrelated note; does anyone know how to make a macro for "editable poly relax dialogue"? 3d max listener isnt very helpful, just gives me a $.EditablePoly.Relax () which is only the actual relaxing part of the function not the dialogue popup
Why is there hotkeys for every tool except this one anyway?
Replies
http://www.bryancavett.com/maxscripts/alignVerts.ms
This method would still take some time to fix up your current situation but its all I have online at the moment.
Thanks for the tip on the script.
About second unrelated question, here is the script to access Relax dialog from every sub-selection level in EditablePoly and EditPolyModifier. It is undocumented in the MaxScript Reference too
Evaluate once and find the command in customization under IllusionCatalyst Tools.
ooh that sounds good syncview, can't wait for the new release!
Thanks for the relax dialogue script, works fine
A little hard for me to explain, but it does what yozora wants in max
I hope it is clear enough... Anyway this work for each single vertex, quite annoying.
(shameless tease: just wait a little longer for IC.Shape 2
It works fine for me with multiple selected verts
I'm using Maya, and in the UV editor there are buttons to align UVs - i.e Align to Farthest Right, Farthest Left, etc.
I was wondering if there was a way to do that with vertices in the orthographic views? Basically I want to be able to select two or more points, hit a button like Align to the Farthest Right or Down, etc. and have them make a straight line.
It looks like that script Bryan posted does what I want, but is there a Maya version of it?
I know about the "v" key, but wanted something like the UV editor's align options.
Or if anyone knows of any other aligning tools for vertices, please share! :-)
If I need it to line up with something in particular then in polygon mode I turn on 3D snaps,set it to vert, and grab the corner vert and drag it to the other corner and weld.
Also looking for a simplified vertex aligning script for max 2011... a small gui that aligns selected verts min/max/average, toggles for x/y/z
...i had one like this for maya was very useful.
Don't think that would be too hard to do.
I might make it if someone else hasn't or doesn't want to.
What does Buffer Height do?
I've searched creative crash and scriptspot for something like this for max, but no luck.
Here is a link to the maya script and description/example gifs
http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-external/misc/c/vertex-align-tools-corner-align
I used this all the time, was so much more convenient than snapping or aligning manually...click/done
Tried it, doesn't have the functionality i want. Basically just does make planar or align to global position.
Anyone, want to give a go at the script I mentioned below?
You up for scripting it?...looks like it doesn't exist yet for max.
Much appreciated
But... it seems like it would be something like checking each verts pos and moving it along an axis and seeing if it intersects with another vert, and it so, stop moving.
I can poke around and maybe try some simple stuff, but I can't guarantee anything... heh...
Render or Sync have alot better grip on this stuff than me.
the corner feature is nice although I rarely used it, the min/max/average x/y/z are the most useful, a great little time saver.
unfortunately i do not remember the name. it's been too long. but i remember a friend using it in 3dsmax9 last time i saw it.
you can use make planar in a certain axis but this will align them by averaging distance between them all.
http://www.studiosyntax.net/maxscript.html
After using the previous script I found some things that weren't desirable. When you have verts that are just slightly off and you want to align them, the handles are scaled based on the selection it seems...so if they're off just a hair and you want to straighten them out, the handles to align are not easily selectable or visible.
Or if someone could modify the script so the handles are always a set size that would be great too...
A call out to our scripter's on the forum...can anyone modify the script as per my previous response?