Hello everyone, I’m a multidisciplinary 3D Artist & Creative Technologist currently available for freelance, or contract opportunities. My background includes:• Real-time 3D visualization• Environment art• PBR workflows• Interactive XR experiences• Architectural visualization• Unity-based experiments and optimization• Data…
Hi. I'm often in situations where I need to manually alter the normal direction on individual verts to fix shading issues on my models. Is there a tool in Maya to copy the normal direction from one vert to another? I'm currently using a hacked together script to do it but I'm surprised there isn't something in Maya by…
Looking to buy the commercial licence. We are currently using Suite 2.3.2 demo version install on laptops dell inspiron 15 7000 with i5 and Nvidia 1050 16g DDR4 / Photoshop CS6 v 13.0.1 x64. The NDO Window does not popup the tools like it is presented on tutorial "Quixel SUITE 2.0 Workflow Primer" . The rest of the Suite…
It sounds like he wants to use a bezier curve or something as the shape of a slice. I imagine the easiest way to do something like that would be to make a line of verts extrude in the direction you want and then use some sort of boolean operation. Not sure how that works in 3ds max though since I mainly just use Blender.…
Hello everyone, I just released SFS - Spreading Fire System V 1.1 update! https://www.youtube.com/watch?v=9UdB99XSFiw&t=1s Features include:- Set solid object in flames (Customizable)- Set Vegetation in flames (The Vegetation Engine Support)- Flames spread automatically from the chosen objects- Editor tools. Easy one-click…
I remember this tool being posted here a long time ago(about 2-3 years ago). It was basically a program that could read the data that was being sent to your graphics card, and 'hack' that data to export models. You could basically use the tool to rip 3d models out of games. I believe in the specific thread it had an…
I remember hearing somewhere that in Max there was a tool that allowed you to 'paint' objects evenly on a selected edge loop, and the object would align to the normal of the surface you're painting on. I've looked through the object paint menus and can't find anything like this, other than the regular object paint tool…
I've written a new tool in Python for Autodesk Maya called Nightshade Blockout. This tool makes creating blockout/selection maps a piece of cake: http://www.creativecrash.com/maya/script/nightshade-blockout Features: -Easy to use, no-bullshit user-interface. -No need to clone your mesh(es) or use "Transfer Maps".…