back in the ps2 era one of the things I did for vertex color shadows was use the view from the light or have camera that matches the light and cut shadow silhouettes of the objects into the ground and other objects. You could add another loop of edges along the transition to soften the shadow too so you don't have to make…
Hey guys I've been playing around with Mudbox painting features and decided to texture that stone block I posted before. Here's the in-game shot of my progress so far. Any suggestions? I'm pretty sure that moss has to go - I doesn't look great at the moment and I want to make some fairly simple textures, since the objects…
Is everything here sub-d, or just parts? It seems like some of your stuff here is just blocked in so far - which is fine - but I just want to clarify. Right now most of the stuff that I can tell is sub-d, the edges seem too sharp virtually everywhere. A good rule of thumb I have is that if the edges are so sharp that they…
yup, exactly. It's generally still better to do things by hand. A lot of what meshfusion would be good for for games can just as easily be done with floaters. The UI is obtuse and slow/prone to crashing. Weird things like having ok topology in draft mode, then getting holes or geometry that pokes out in weird ways when…
Project i was working on in my spare time. I don't have it very much so it took couple of weeks. Concept made by super talented Tipa Graphic - here's his Artstaion: https://www.artstation.com/artwork/4gyvW I made high poly in 3ds Max, using double turbosmooth technique. Exported to Zbrush where i added some scratches,…
Hey everyone. Well, I'm coming from an organic modeling background, and I'm working on my hard-surface skills now... I know all the basics, I understand topology and how to handle everything... how to harden a surface by using edges well, etc... But I lack some knowledge in how to "solve" some more advanced creasing…
Final Submission: Beauty Shot 1 Beauty Shot 2 model Sketchfab Wireframe Highpoly Breakdown Maps I had a blast working on this, and getting my hands dirty with the handplane baker for the first time. And i have to say, i really really like this program. Conclusion + Projection Groups (Baking without exploding your model…
Hey everyone so I have a project I have to do in Maya. Using Maya 2010 and I cant seem to find the Max equivalent of being able to select a vert, edge or face and being able to tell what its XYZ position. I can see the world position of the entire object on that right hand roll out but not the vert position at all. I use…
This is the newest version, as per changes from friends/comments. I'd love any comments/critiques you guys could give. :] LATEST: I went ahead and painted a low-res pinup girl for the side of this thing. Proportions are off, but It's not supposed to be a serious focus. It ended up on a 512 sheet with some other floaters.…
ok so here are my thoughts, I'm just going to compare Handplane to other software I've used. What I like: * Projection Group - straight up saves time, not much more to say. * Loads high poly models fast - my model was almost 2 million polys and it loaded almost instantly. * Floaters - I didn't use this much other than…