Hi, I'm currently working on a car(ish) project where I have to make certain parts excactly how they are in the TurboCAD drawings. I stumbled on a annoying issue I really can't find a solution for. For example; I'm making a part where I have to cut a hole with a radius of 2.5cm. The circle etc is all fine and all'. Sadly…
@dread_companion One way to speed up skinning in Max that I used years back was to model a really low polygon mesh, apply the Skin modifier and tweak to my liking, then skin-wrap (modifier) a higher resolution model to this mesh and use 'Convert to Skin' to turn the skin wrap into a new skin modifier. That usually left…
Hello, any kind hearted souls that can help me out? I baked my normal map (and other maps for texturing) in Marmoset Toolbag and they looked right inside Marmoset, but then when I export to Substance Painter to start texturing I'm getting visible seams. I already tried troubleshooting steps from topics with same issues but…
Hi my Japanese workmates has recently found out I'm good at solving problems they have been having with programs etc, mostly because i can search for these problems in english while they can't so here is another one, I have never really used the weight tools in 3dsmax so I won't be able to explain the problem very well,…
Hi forum-goers, I am currently available for any freelance art or animation work. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an…
Hi there, i've built a basic wooden hut in 3dsmax and preparing everyting for texturing in substance painter. So, to make my life easier i created a tileable texture for the height-information for the wood grain. But the wood-grain should only be applied to the front and back of the wooden wall/wooden planks. So i used…
Marmoset Toolbag 3 - SmartBaker :p What it does: - Automaticly creates Bakers and BakerGroups depends from folder hierarchy. Folder hierarchy reference (must be like this): <RootFolder>/<BakerName>/<BakerGroupName>/<Files High/Low> You can configure several Bakers at once and BakerGroups for each Baker. Mesh filenames…
Hi Every one... My name is Vikas Jain from India. I am a professional 3d artist and Over 5 years providing my best services to industry.I have worked for both industry gaming and E-Learning but now I am working as a full time freelancer. I have good experince in character, props, environmental, vehicle modeling,…
Hi, so this is the first time posting here. Please be kind :) Here is a model I have been working on for a little while in my spare time. It was inspired by a concept sketch created by my friend, Andy Cotnam. http://seecotsdraw.blogspot.com/ He rocks! Plasma Thrower So I'm not done with the textures yet. I have to add some…
3D Painting with Ben Mathis: Next-Gen Artisan and Pipeline Specialist Ben Mathis is a veteran in the gaming industry, contributing to over ten popular video game titles including GUN, Elder Scrolls IV: Oblivion, and Tony Hawk Project 8. Mathis will show how to create custom 3D textures - from reference material to…