Hi, so this is the first time posting here. Please be kind
Here is a model I have been working on for a little while in my spare time. It was inspired by a concept sketch created by my friend, Andy Cotnam.
http://seecotsdraw.blogspot.com/ He rocks!
Plasma Thrower
So I'm not done with the textures yet. I have to add some more dirt, fix the specular map, and the emissive map needs work.
I also want to create an effect for the plasma spewing out of the weapon.
I realize that it's pretty
symmetrical, I was thinking of adding some unique details in the texture to try and make it less so.
Please feel free to comment. Feedback is always appreciated.
Created in 3ds Max and Photoshop.
7500 polys (with weapon)
2048 texture size on character
1024 texture size on weapon
3 Materials (character, weapon, transparent head glass)
rendered in 3dsmax
Diffuse / Normal / Wireframe
High poly model
Textures for character - diffuse, specular, normal, and emissive.
Replies
-woog
Keep it up...
otherwise, cool design.
Only thing that bugs me is the lack of specularity - metal is usually darker diffuse and brighter specular ...
However I do have one slight suggestion. Just from a personal point of view, if you are able to change his stance maybe if he were to be slightly hunched? Due to the weight of his equipment.
Just a suggestion however, keep up the good work!
Does anyone know how to dump frames out of unreal using the console command DUMPFRAMES ?? I tried to make a movie but I couldn't get the console command to work.
Let me know what you think. Thanks!
vj
Here is a shot of the character and the weapon in unreal. I am still working on the textures. He is a little too grey and I agree with the comment that the pallet on the weapon is too close to the character so I am going to work on that too. I also changed the posture so he is leaning over more to compensate for the weight of the plasma backpack.
Thanks again!