I am seeking an artist to draw an upcoming released sci-fi fantasy eBook, available for online download (First in Chinese book, then in English). An image link below, showing the book cover concept, and the character style/coloring. Please check first for your job consideration.…
Errrr I wish I actually had an internet handle but let's go with Buccellati for now anyway, I've been working on a concept of a full set for Death Prophet that draws inspiration from the legend (?) of the will of the wisp, specifically the British version of it, and here is what i've got so far! let me just explain a bit…
Slumberfoot Entertainment is a little startup indie game studio from Columbus Ohio that recently formed the middle of last year, and we are in need of 3D artists! Our game is in the late stages of planning and we are in need of assistance. Once we have a gameplay demo to show off, we intend to get the ball rolling on our…
These are the first models for a RTS game called galactic vice. I am looking for critiques on concept and execution. I am fairly new to 3d graphics and this is my first ever low poly work so i appreciate tips on basic stuff. Don't hold back on critiques, I intend to get better at this. ITT, interstellar transmission tower,…
Hey everyone, So I wrote a small but nifty tool for pathfinder players and DMs of which I don't want to reveal too much yet, however I'd like to release it to the public for free soon. For those of you who never heard of pathfinder, it's the second most popular pen and paper RPG there is - think dungeons and dragons. The…
HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
HI there. I've been reading lots of posts on here surrounding normal maps seams. I have actually had this problem for a while and not yet found a solution. I have created a simple model here, sculpted it, and baked the high poly onto the low poly to test. The Uv's are mirrored. As you can see there is a visible seam along…
Howdy, I just thought I'd share a project I am working on. I have made Tiki Man with the aim of him being on handheld devices - so the triangle count is fairly low. I have a set target of 1,500 tris max. The concept I am working from is a draw over of a mishmash of pictures. I have tried to keep the geometry a simple as…
Hey @Fronk3D, cool to see that you continued with the model. Here some thoughts on what you wrote: Sculpting: Curious to see the level of sculpting you will apply. As I see it, the subject is primarily hardsurface, so one could get away with s-div modeling. Or even paint textures (e.g. height to normal map). Clothes: I…
Yeah these days you’ll never get full project funding without a prototype. This goes for everyone, including established industry names. However, depending on where you’re based, it may be possible to get funding to build a prototype and develop the best pitch. We’ve done that a couple of times in the UK. For this, the…