Hi. I'm having a problem making cloth for a character, where both sides of the cloth must have it's own UVs. I also want to use alphatesting to make some tears at the edges of the cloth, so I can't model "thickness" since then you would be able to see into the model at the edges. With that in mind, I simply copied parts of…
Hey Guys!! I made this project as 3d version of concept by Julie Capitaine ,and I did to practice PBR shaders using Marmoset Toolbag (https://www.artstation.com/artwork/LvzXR) and test too with offline render. The high poly was created on zbrush and low poly in 3dsMax and rendered on vray. all baked with Knald, textured on…
Seems the first thread got an error. I'll try again with this.. :) Hi, I'm a 3dsmax modeller and I've been in charge to create some planet-levels like those at Mario_Galaxy game.. Lowpoly art ,btw.. Could you guys give me some clues about the best way to create those kind of maps? I need to choose between making them from…
Here's a thing I'm not really sure how to look up on Google... I'm skinning stuff in 3DSMax and I've always found bones a little fiddly (grabbing a bone to move it around, doesn't work because it's stuck to the end of the previous one and it then rotates around), I've seen people do setups where they skin to a bone…
WayForward is seeking an experienced Technical Artist to work across multiple projects, with multiple game engines. In addition to having good 3d art skills, applicants should also be proficient at designing and trouble shooting art pipelines, and should have a good amount of experience working with modern 3d game engines.…
Hello! I have a small problem with floaters. I decided to screw around with them / baking in general. I tried out Zbrush first and that worked fine. But I'm not the best at Zbrush so I decided to check out the floater method that I saw in a tutorial. (ChamferZone mech) But I'm getting some weird results when I bake them.…
Hi Im having some Normal map issues that has been happening to me for quite sometime now. This is regarding baking normal maps form high poly to low poly. Basically my issue is that most of the time when i bake my normals from high to low poly , some of the details will appear 'slanted'. For example, a screw that's suppose…
I am in 3dsmax and I cannot make my normals bake on my model for some reason, no matter what settings or anything I do to anything. The viewport preview shows it just fine, but the preview is completely unreliable and useless, and the texture of the bake itself is 100% solid black. If I make a new scene with new props the…
Hi! I would like to ask for your honest feedback on my portfolio.My goal is to have a portfolio at least to be able to apply for a junior position somewhere. I already tried even for no experience required positions and got ghosted. I know my portfolio is weak at the moment but I need some words of wisdom to where I should…