Hello!
I have a small problem with floaters. I decided to screw around with them / baking in general.
I tried out Zbrush first and that worked fine. But I'm not the best at Zbrush so I decided to check out the floater method that I saw in a tutorial. (ChamferZone mech) But I'm getting some weird results when I bake them. Note that I did a quick unwrap because I just wanted to test this out. So if that's the problem, then I know enough.
also, I'm not sure if the geometry can screw things up (the geometry under the floaters).
I reset the Xform before exporting the lowPoly and the HighPoly.
I hope you guys can help me with this or give me some advice.
Thanks for reading!
(First pic: 3DSmax with the floaters. if it helps: I attached them to the object. they have the Chamfer, turbosmooth and the Xform modifier on them)
(Second pic: The bake in Substance painter)
Replies
Another thing that is odd is that the skewing takes place with a very sharp line. Is the UV even connected there? If not, why not?