I would like to ask for your honest feedback on my portfolio.
My goal is to have a portfolio at least to be able to apply for a junior position somewhere. I already tried even for no experience required positions and got ghosted.
I know my portfolio is weak at the moment but I need some words of wisdom to where I should steer the ship and what skills I should master. I would like to know if it reflects the things that I'm doing right and red flags that might drive recruiters away.
A little background of my career: I've enrolled in a 2 year "master course" in an awful institute where they couldn't keep a single teacher more than a few months, making this a 3 year course to "compensate" for the lack of structure. Because of that I feel my foundation is not strong, plus the rapid evolution of workflows and basically all I learned during those years are almost obsolete. I tried for a couple more years to keep myself afloat with online courses, videos and endless tutorials but doesn't feel I'm getting anything solid
I transitioned my basic knowledge from 3dsmax to Blender which feels like a good choice for a low budget artist. I also use Zbrush for detailed-heavy sculpting, although I don't know if I should just keep sculpting there overall instead of Blender, I normally don't bother when is something organic and small.
Recently I discovered Quixel for texturing, I feel I should try to master it instead of using Adobe Substance Painter "free versions" *wink wink* because of the impossibility of connecting to their library of materials and such.
I love modelling, sculpting, retopology, basically I like all the process of making whatever concept art I get on my hands ready for a game engine or 3D printing, I don't mind if they are characters, props or scenes. If I had to define myself with a title, it would be 3D artist? 3D modeller? I don't know which one is the correct one with my profile and skills.