Yes I did. I was using multiple Post Process Volumes with different Post process Materials. What I had to do was inside the night vision material I needed to set the "Blendable Location" to Before Tonemapping. The Blendable location is in the Post Process Material header. I hope that helps A
Hello everyone! I have the pleasure to attend a 10-week CGMA's UE4 Modular Environment course by Clinton Crumpler. It is an amazing opportunity to learn plenty of new techniques and build a high standard portfolio piece. I would love to share my progress and get some feedback from you! Idea: I am a huge fan of the Metro…
the textures need some work. can you post the references that you are basing these materials on? if you can do that, i'll post some nice crits for you tomorrow. :) good work on the engravings, even though it's just going to turn into noise and be lost at lower resolutions. the model seems fine. watch out for your poly…
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Hey Everyone First time posting on polycount :) . Just finished my first game environment, a 90's post apocalyptic school encampment. Showcasing my final renders and hoping for some critique / pointers on where to improve for my next project. For a few more shots please see my art station…
Thanks a lot for the feedback on my Perlin Fire shader. If anyone else has a "it doesn't work on my card" post to make, please email me instead of posting it here. My address is ben at bencloward dot com. I didn't mean to hijack poop's cool thread on FX shaders with a bunch of trouble shooting (sorry poop!). So far it…
So like the title suggests, this is my first model post on this forum. I've been lurking for a while now but I've been too nervous to post, but Im no longer at university and still feel I've got a long way to go, so hopefully your feedback will help me continue to improve! This is the high poly for a character Im working…
Hello, and thank you for reading my thread! Some of you may know already, but I'm currently a second year student (about to start third year) at Uni. I posted a thread last week on this project, as its my first ever character! At the time of the original post my work was terrible, so I reworked everything, studied anatomy…
Hello, Well , i'm doing an art test at the moment and I am forbidden of using any kind of "post production effects " for my final render ", I can only do and have the final render of the scene done in 3ds max. So I have some basic question about what a mobile game studio would be looking for as a "render for a real time…