Hi, So, i've experimented a bit with max's SDK and was able to figure out the tangent calculation used by max when scanline rendering. I work with three.js to render the models in the browser and have the javascript code to do the proper normal map decoding on the client side. Ie. one only needs to load the vertices, uvs…
Hello everyone my name is Sylvanna and i want to share my wip of a real time character model of Formula 1 Pilot, Max Verstappen, It's not even 10 percent complete, I just wanted to show a little bit of the progress.
So I have my model inside substance painter and have gotten a weird glitch in the mesh which i found to be caused by my UV map but i cant fix it. 3Ds Max wont let me... Max seems to think that those edges for that one face arent connected but they are... How do i fix this? I tried welding the vertices together but it wont…
I essentially wanted to learn both methods I was successful in creating the normal map in max. I'll try a test bake in xnormal anything I need to do before I export the hi poly objs out of max? I ask because I never exported hi poly from max before only zbrush and low poly from max do I need to collapse my stack, reset…
Me and a friend had a little discussion about workflow from 3ds Max to Mudbox to a Games engine. He said he would model his base mesh as close to what he wants in the engine as possible, and only add some details in Mudbox that doesn't change the shape of the base mesh. He would then get a normal map out of Mudbox and…
Hi Arsh This is what the pack fixes and as you can see each fix is proceeded by the service pack number that fixed the problem: Heres the SP3 fixes only: Added entries in the .ini file to be able to set TCB default values for the different Biped key types (SP 3). Lag with Select by Name dialog when Cloth is used with…
Hey guys, I'm learning HLSL using Ben's DVD series (great stuff!) and I am using a shader I wrote for normal maps, diffuse, and specular and brought it into Max. It would great but I would love to use this for terrain so it needs to tile. Is there a MAX function that I can just type into my shader to allow for that? Or…
Hello, this is my second post after compulsory "hello" :) I choose this topic because, I'll talk about something that isn't art. But very related to people here. My friend and I started working on a project a year and a half ago. That was about developing a game engine which is smoothly embedded in to 3ds Max. Very similar…
Hey all, I have just gotten myself a copy of ZBrush to get a workflow with Max underway. I have installed GOZ with the vision of porting the meshes back and forth. I have constructed some stone floor pieces in max, low poly, unwrapped them and clicked the ole GOZ button and boom they appear in ZB - snazzy. The stones are…
Honestly DRaster Switcher is great - even tho I was originally a Max user I found the Maya viewport navigation keyboard mapping to be better, Hence switcher! Honestly there is no bug whatsoever. You wont regret the switch man. What do you wan to know? We can give you some specific answers if needed. Good luck!