Hey guys,
I'm learning HLSL using Ben's DVD series (great stuff!) and I am using a shader I wrote for normal maps, diffuse, and specular and brought it into Max. It would great but I would love to use this for terrain so it needs to tile. Is there a MAX function that I can just type into my shader to allow for that?
Or maybe there is a document that Autodesk provides has this - but I couldn't find it.
I tried to try to use the standard max material (since it can tile) to affect the shader but to no avail - I just ran out of ideas.
Thanks!
TSM
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