NOT photoshops pile of wank that adds recognisable parrellel lines etc:poly127: something that has quite alot of variable settings and produces tilable maps please thank you kindly in advance
Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice. These are the screen of the weapon:
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
cholden: ah ok. generally i thought than anything in the red spectrum is bad, im just hoping that in excess it wont have too much of an effect on performance. sprunghunt: thx.. didnt know that. :D
Hello, guys) And i misspelled the thread name )) lol A low poly i did some time ago. Still studying and practicing for getting better. Comments and critique are welcome, though i see some bugs already by myself) Done from my dw4 mini challenge 2d entry. 7400 tris, 1024x1024 diffuse Done in Maya/Deep Paint/Photohsop. closeup
Imagine I'm doing a sand corner. I have a texture with a top and bottom trim. How can I better construct the mesh so that it gets the most undistorted UVs?
Howdy all! The plan for this is to make assets for a non-existent fantasy RPG that allows for character customization. So, I've made the base male and female (and any critique on them is appreciated!) and will move onto hair, armor, skin variations.. etc. Here's what I've got so far (rendered in Marmoset):
I'm having a problem with some smart masks. For whatever reason they seem to getting confused and streching the mask, but only on certain parts of the object. As shown, the problem doesn't seem to be with the UV. Adjusting the Global Balance can alleviate the issue, but obviously that has many unwanted effects. What's…