There's one built into max isn't there? the noise material uses perlin I think. Lots of options. It's used heavily in this excellent tutorial. http://vimeo.com/10163233
for what?
i mean 2d or 3d, and which export format and whatsoever
[offtopic]
also photoshop filter work "the normal way" which means it leaves out the outer rim (as large as half the matrix it uses) unfiltered, but for tilable textures it would be awesome to modulo the position by the size of the picture, so that a 3x3 filter on one border uses pixels from the other side of the picture, so the filtered image would remain tilable
this is pretty easy to code but noone has done that yet
[/offtopic]
FilterForge is pretty awesome, but the price not so. As artists we pretty much need the Professional version (no normals otherwise, beats half of the purpose), and that's friggin 300$...
And if Shep just wants it as a noise generator, 200$ for standard Ed. is still a bucketload...
Replies
http://vimeo.com/10163233
E: not sure if its tilable though. Should be.
i mean 2d or 3d, and which export format and whatsoever
[offtopic]
also photoshop filter work "the normal way" which means it leaves out the outer rim (as large as half the matrix it uses) unfiltered, but for tilable textures it would be awesome to modulo the position by the size of the picture, so that a 3x3 filter on one border uses pixels from the other side of the picture, so the filtered image would remain tilable
this is pretty easy to code but noone has done that yet
[/offtopic]
http://www.filterforge.com/filters/category46-page1.html
DarkTree is also good.
http://www.darksim.com/html/dt25_texture_maps.html
And if Shep just wants it as a noise generator, 200$ for standard Ed. is still a bucketload...
/grabs coat
http://www.ylilammi.com/BerconMaps.shtml