I'm having a problem with some smart masks. For whatever reason they seem to getting confused and streching the mask, but only on certain parts of the object. As shown, the problem doesn't seem to be with the UV. Adjusting the Global Balance can alleviate the issue, but obviously that has many unwanted effects.
What's going on here?
Replies
Is there any reason why this is happening on this particular part of the UV and not others? What it is about Triplanar that does this?