Hi to all polycounters, my last work is an assault rifle loosely based on a Deus Ex 3 weapon (FR-27 I guess), I've just finished the hi-poly version, and before start working on the low-poly I wanted to ask you for some advices\opinions about my work, thanks in advice.
These are the screen of the weapon:
Replies
rails are wrong
not sure what the gun is doing with that lip under the barrel
stock is plain, nothing really going on
needs more hard edges
Also, the handle is maybe too big for a hand, it would be hard to carry.
@n88tr, what do you mean with "rails are wrong" and "stock is plain"?
http://en.wikipedia.org/wiki/Picatinny_rail
also there's a trick of making each rail mount floating geo on the lower to save polygons and avoid nasty shading errors, there's a relevant jpg on the subject floating around on polycount or in tech talk subforum but i can't find it at the moment
and by stock is plain well there is just a lack of detail on the cheekrest area. other than firming up some kind of material distinction/transitional area between the stock and buttstock i think you're doing fine in that regard
About the tech jpg, do you mean the Racer445 tutorial? Because I remember that, but the images are not online anymore (because of the new website I guess) and i don't know how to find it.
However, I've reduced the thickness of the weapon of 1/4 and did few other changes. Now I'll work on the rails and then upload new screens of the model.
For the cheekrest area, I was planning to do the material definition during the texturing process.
I've reduced the thickness of the main body and increased it on the "lip", hardened some edges and redone the rail system.
Hope these changes are good. What do you think?
Added some little details to make the buttplate more "interesting"; I think i'll redo the screw, I don't really like them.
Any crit on this?
There are still few baking artifacts, but I'm quite happy with the result.
Any advice/opinion or crit?