its counting polygons not triangles in properties. You should probobly be using the polygon counter in the utilities tab. It can count triangles or polygons.
It was either in: - Display > Polygons > Custom Polygon Display Options (Effect All) - Window > Settings/Preferences > Preferences > Polygons One of them did the trick.
In an attempt to get better at Sub D and curved shapes I've been working on this washing machine part for a while and finally calling it done. It's done purely as a modelling exercise so it won't be baked or textured. It's my first time making a challenging shape like this so wanted to hear what you guys have to say. I'd…
Polycount for anything really depends upon platform, genre, and size. Racing games like Forza on Xbox One are pushing 1 million polygons/vehicle, while most Android games are still in the 1-2k range. As soon a possible, render the actual vehicle in an actual scene using the engine on the platform; if you're a…
This looks pretty sweet, though I've gotta say that the polygon distribution and topology in a couple of areas is a bit odd. You've used a ton of polygons on things like his collar, belt, and small areas of his pants and shirt that could have been much better spent defining his facial features and the details of his hands…
[ QUOTE ] It seems to be getting better. It still seems to suffer from random lumpiness though, and it's a little hard to figure out where that's coming from without seeing a wireframe. [/ QUOTE ] well... I would love to show the wireframe... but due to my proceture flaws... the low polygon frame is gone. And only high…
I have an option in mood "Weight polygons by area" (in regard of shading), so I suppose this option compensates shading relative to polygon area? And also there is an option "Weight polygon by angle"
Hey. I'm new here - I found polycount after Valve's TF2 collaboration and the people on this site are extremely talented. I think I've found the 3D site that I'd been looking for. Anyway, on to the questions -- I've taken a single class on 3D modelling, and it obviously didn't go too in depth. I learned the basics of Maya…
Hello guys! It's my first ever post on polycount (yay, celebrate with me!) so I'm really sorry if I placed it in a wrong thread. [tl;dr : What programs should I learn at first, how to model, first learning basics of Maya, then thinking about UV/proper geometry/textures or everything at once? Any tutorials for…