I have to jump in here as well. As far as I'm concerned this is the last problem that needs to be solved in Substance Designer before it becomes the perfect program for creating procedural textures. There has to be a way to procedurally lay down some random brick patterns without having them overlap. There should be a…
I dunno about you guys, but I am very visual, so seeing images along with the text really helps drive it home. Allegorithmic put out some fantastic PBR guides a while back and both of the guides discuss all of these topics at length. They do of excellent job of looking at it from a both Spec/Gloss and Metalness/Roughness…
Is there a source of information regarding current best practices when baking maps in Substance Designer/Painter, apart from reading through hundreds of posts spread out over many years? I'm getting back into 3D art after a break, and I literally just watched the video describing Duard's approach this morning, only to now…
Been distracted with various things (Pillars of Eternity) but thanks to helpfullness of the Allegorithmic guys in their subforum I got around a few problems I was having with understanding Substance Painter. So here's an update: Extra shots: Barrel, Side close up, First Person View. Going to experiment with two other…
Not really following any tutorial in particular. I used the intro tutorial on Allegorithmic's site to get the basics and just started messing around from there. I'm pretty comfortable already with node based workflows, so that helped. For the AO, I've just been using the AO node that creates occlusion from the heightmap.…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
Normally this probably should probably be posted in either the Marmoset or Substance Subforums, but they are a bit slow going and I need an answer fast. I am trying to use Substance Painter for the Allegorithmic Beast Contest. But I Must be doing something wrong, because I can't get the textures or lighting to match. I try…
Hello everyone, Conrad here with my entry into the contest! A bit of a late start but I've got plenty of free time this month to grind out my entry! Concept: My concept took a while to take shape but I landed something rather close to me in terms of my relationship with my late Father. He was a crazy handyman of sorts, and…
Hello Polycount and fellow Substance users, I am in charge of the the SD pipeline at our studio and also had a user story a while back on Allegorithmics website. Recently I have been documenting the pipeline and my thought process so that others can pick up where I left off if need be. While doing these videos I thought I…
Hello! My name is Henry, I'm 29 years old, I've worked in the industry for the better part of my twenties, I Recently left the Game industry last year due to a passing in the Family and moved on to Teaching Game Development at a University in London. Here is my Portfolio: https://haytch.artstation.com/ I am still teaching…