[Edit] Whoops, manage to make this working :) Hey Mark, isit possible to create those multi clicks function become a global functions? so it can be reusable, I mean like for example;fn multiClicks singleCmd doubleCmd =( [...]) ... the body basically the same with what you got, but instead explicitly write the move command…
Not necessarily. You could have two Material IDs with the same material plugged in. In game these would be one draw call. Same with textures you could have the same texture on two materials. In game this would be two draw calls for one texture file. I suggest disregarding Material IDs in terms of optimizations. They are…
Finished Model (textured & rendered): Hey guys, my name is John Kilbride, and I'm a freelance Hard Surface
Artist. I decided I wanted to give a small look into my workflow
using CAD-modelling software for game-ready props, since when I started out experimenting with this there wasn't a lot of direction after exporting from…
Good going man! I really like the way you present your stuff! I could learn a thing or two! Besides that, I like the general very low poly / triangulated feeling and the first texture is already coming along nicely. Some parts of the tree however are bothering me, in particular the two branches. They are almost thick…
well. two large screens are really usefull, even when browsing oder watching videos i use them frequently also, at least for me, a 13" cintiq wouldnt be the same as a second monitor at all i could see me using it for painting or sculpting, but thats about it i would still need my two big screens for hardsurface modelling…
It doesn't, rooster. Mass *is* dependent upon volume, insofar as a quantity of mass has to be defined as occupying a particular volume. The basic relationship would be mass equals density times volume (m=dV). A two-dimensional shape by definition has zero volume, so the equation would be m=d*0. Anything times zero is zero,…
Hi, my name is Ada Ferran and this is my first post on polycount! In this thread I will show my progress on the next character I am working on. The reference that inspired me: I spent 2 weeks and a half aprox. just card-placing and I use two different alpha thicknesses, one for the flyouts and the other one for the main…
Hi, I got a weird question from client that made me doubt what I know... and I ask for help. I was asked to do create an asset (complex of buildings) with 4k set of textures (diffuce, spec, normal etc.) I did that and I got a message saying basically this: "Ok, but we need small tweak: the texture resolution is too small…
I dont know how to call it but i wanted to make a thread for people who wants to share shading networks made in arnold with textures made procedurally. I'm still learning about that topic and its amazing what you can do with a bit of knowledge of how diferent nodes work together For this i make two alPatterns and i combine…
Hey --> my daughter came home from the hospital this weekend. Nice. Here's the start of the story Here's the middle And here's the end. Jessica spent the last two weeks doing mainly physical therapy, to make sure she got back on her feet before school starts. There's nothing illness-related going on now, she's just getting…