Hello! Whew, I'm happy to have finished this piece. The Boss is my favorite character to come out of the Metal Gear Solid series and I was inspired to recreate her in ZBrush. The model is a high poly and more-or-less my first character sculpt. I plan on finding options for 3d printing in my area as well. The polycount wip…
Saw this work: https://www.artstation.com/artwork/XO1qy Then I decided to try to copy it for practice hand-painted style modelIt was fun to make this replica!check it on artstation: https://www.artstation.com/artwork/ELNz8n Zbrush Highpoly Diffuse 1024*1024 8300 tris fully shaded
Thought I would start a thread here for this small project I've been working on. The plan is to take her to gameres. Here are my WIP images thus far. Started with a quick concept sketch. This was my latest WIP shot.
We're hiring (again)! There are many Hybrid/On-site Art positions that we're interested in finding, please see Sperasoft's website in the Careers section for the full information and qualifications (https://apply.workable.com/sperasoft/). Some examples below: VFX Artist - Warsaw / Belgrade Lighting Artist (Senior) - Warsaw…
Why do we have to "normalize" our normal maps? Here's an example that hopefully helps illustrate it! Notice how the lighting is messed up in the edited normal map. You can't see the windows anymore on the dome and donut, and even the flat background is reflecting the wrong colors. This came up in my last post; I shared…
I've always admired game models and finally decided to take the steps to make one! So I started a personal project a few months ago and I have been working on and off to improve it. I am already so proud at how far I've come. However, I feel like my model can be improved. I want to produce a very nice looking real-time…
Hi all! Here's some test screenshots of a piece i've been finishing in my own time. I decided to do this version without any photo-textures to try and improve and learn new texturing/painting technqiues. Although it started out as being close to the original Ood character from the series - I eventually decided to start…
Hey polycount, I'm working on learning to create game resolution models from high poly sculpts. So far I have my sculpted head: and a first attempt at baking a normal map to a lower poly version: My goal is to have it fully mapped (spec, diff, normal) and textured in the Unity engine. Any pointers on how I should improve…