I've always admired game models and finally decided to take the steps to make one! So I started a personal project a few months ago and I have been working on and off to improve it. I am already so proud at how far I've come. However, I feel like my model can be improved. I want to produce a very nice looking real-time model.
Iris texture is slightly larger due to parallax in marmoset.
Desired facial hair concept smacked on.
5,072 points low poly.
REALLY scrappy and rough texture applied
My current progress through the months.
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and changed the head planes.
The character is imaginary but I used John Bernthal as the main reference for the overall look.
@Gustavo_Elliott You're right. With carvuliero's extra reference angles, I can see I missed out on a lot of significant features that I didn't pay attention to.
@carvuliero Thanks a lot for your input and diagrams. They're very helpful.
I'm going to look at more references and continue. We'll see how it goes.
Thanks for your advice, guys.