We are looking for a skilled FX Artist for remote contract work on a multi-month ongoing project. This project is a innovated brawler/rogue-lite built from the ground up for touch screen platforms. It is being built in Unreal Engine 4 and will support higher end mobile devices. There are currently 3 team members (all…
Hi all, I did this asset to learn the basics of UE4 and cause a friend needed a cute cartoony face to do some facial rigging. I hope some of you like this :)
Hi, I've been reading a bit on channel packaging today. I'd like to know what you guys think, which methods you prefer or if you have anything to add or correct to what I've gathered so far. Hopefully this also helps some peeps that didn't know about the little details regarding channel packaging. In the UE4 Docs there's…
A little something I've been working on in UE4. It's very much a WIP but I'd greatly appreciate any feedback. Thanks in advance. [ame] http://www.youtube.com/watch?v=ma5SJPXTR2c[/ame]
Hi all, been a while since my last post. Finally rounded up this project that I wanted to do for my portfolio and to see if I could also use it for the UE Marketplace, which brought it's own challenges, such as no Megascans. At first the plan was to simply create an asset pack, later I wanted to see if the pack was…
I've been using Sequencer for exactly this. With UE5 there are significant improvements with Sequencer and ControlRig. If you're limited to using UE4, you can still pull off results like this even without setting up raytracing project settings. Feel free to check out my portfolio link below. The most recent posts…
Hi all.I am doing a personal project based off this great concept : https://www.artstation.com/artwork/8lJD8Q I made a variety of materials for the scene, as close to the colour palette as possible, a few shown below: And the base unreal scene, have worked on the basic landscape/sandbanks first. The larger rocks have the…