I make my High poly mesh in Zbrush and export it as FBX file after that I Bake Normal map in SP.The normal map has some weird mark on it can any1 help.Also the SP log show this error :[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed
This is just out of curiosity, I am estimating around 60 hours non crunch time. It could be a present, or past company, you don't need to post the names either. With that being said how many hours do you work a week typically? This is a supplemental post to my other thread if any of you read that Breaking into the…
Well i havent been in polycount some time but i do remenber tryen to model a little.I guess i tried new things and now i need a question mark for a fade slide show im puting on my website but i dont have the editor for modeling anymore.COuld someone hook me up and just put some beveled edges on question mark.Its for a…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
What are the current methods to accomplish tracks in dirt, mud, snow, and even tire marks on roads? I can only think about using particles to displace the terrain geometry underneath by using the actual geometry of the tire tread to drive it, and maybe a trailing graphic but I'm really unsure how generally this is done? I…
Here's a selection of 2d art I did back at Castaway. These images were illustrations for in game cards. While in production, I would make about three a day, concept to finish. Speed was the primary objective here as I was the only artist making these and there was conceivably hundreds to do had the project continued. I…
Come one, come all! This is a thread which will give artists and animators an opportunity to give away free swag! I was inspired to make this thread after reading another by an animator asking if there were any good sources/resources for animators to get hold of meshes that they could use in their showreel. I had…
How many different material ID's can you have on a single static mesh in UDK? I'm having some difficulty when I import this mesh with 8 different materials... the material ID groups get all mismatched and shit when I import. Any suggestions? I haven't used UDK in like 3 years so I'm hella rusty.
My entry in to this contest will be an anatomically correct (with a few small, ahem, improvements) ;-) version of ME! I am going to create a digital double of myself (Using CC, Zbrush, 3D Coat, Blender, Substance Painter, my Scanify face scanner and iClone.) and dress my Marc Wakefield shaped doll in a range of custom…