What are the current methods to accomplish tracks in dirt, mud, snow, and even tire marks on roads? I can only think about using particles to displace the terrain geometry underneath by using the actual geometry of the tire tread to drive it, and maybe a trailing graphic but I'm really unsure how generally this is done?
I have access to Maya and Houdini.
Replies
For close up film work I imagine you'll be using a metric shit ton of particles
https://polycount.com/discussion/221349/terrain-animation