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How to do tracks in dirt, mud, snow, and tire marks?

3D4Eva
polycounter lvl 3
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3D4Eva polycounter lvl 3
What are the current methods to accomplish tracks in dirt, mud, snow, and even tire marks on roads? I can only think about using particles to displace the terrain geometry underneath by using the actual geometry of the tire tread to drive it, and maybe a trailing graphic but I'm really unsure how generally this is done?

I have access to Maya and Houdini.

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