Hi guys, first time poster here so sorry if I break any rules. I think I'm posting in the right place for this. So I'm trying to create a pirate for University using only 3Ds max, Maya and Mudbox. I'm trying to go about creating a bit of hair, the eyebrows and beard. All the brilliant models I've seen are using fibermesh…
I am looking to pay someone to make a 3d model so that I can upload it through Unity for use in VRchat. The character I want to be created is named Likulau from a video game called Nekojishi (created by Orange Juice Dog). Please contact me for prices and payment methods before you start working on it. Please let me know if…
I don't know the exact steps of what Vailias is saying, but I do know the it can be done by creating the shapes in illustrator, then, pressing some buttons and hocus pocus, the vector shape is exported as a compatible file for maya to have imported in the scene. That's about it there. I would strongly urge just making an…
I'm considering creating a mini-game where the player has to shoot a projectile through a hole (basket). The game would use the rules of H-O-R-S-E, where the player would have to make baskets from set points in a set amount of time. Is it possible to make a game like this in UDK? I'm also curious as to what other ideas can…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
Hi everyone! This is my first post, and I wanted to ask for feedback and maybe even ideas for this procedural building tool I'm working on. I created a tool that can generate buildings based on a box input, this box could have extrusions if you want your building to have a different shape. You can put in your modular…
Hi, I have a few ZMT files that I would like to use with the SuperClayMode (http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article:https://blenderartists.org/t/how-do-i-extract-the-matcap-images-from-zmt-files/693612…
Hey peeps, I'm trying to improve my workflow for creating hair. I'm going for something similar to this : I've tried various approaches, but they all seem a little long-winded. Currently, the best method I've found is to create a poly hair strip and use a simple curve as a wire deformer. This works fine when the hair runs…