Hi,
I have a few ZMT files that I would like to use with the SuperClayMode (
http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article:
MartinZ says If you need to get them out of .zmt file you need to open the file in
ZBrush and export the matcap texture out of it. There is a Create
MatCapTexture button in Material menu under Modifiers tab in ZBrush that
makes a texture out of the active material and you can then export the
texture same way as you would export any texture from ZBrush.
I'm not familiar with Zbrush enough to follow apparently. I loaded the ZMT I wanted converted, I then found the Create
MatCapTexture button and pressed it. I can't quite figure out how to export at this point. Would someone be so kind as to explain what to do after the Create
MatCapTexture button step.
Thanks!
Daf
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