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Create Matcap Image from Zbrush ZMT

greentooth
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Daf57 greentooth
Hi,

I have a few ZMT files that I would like to use with the SuperClayMode (http://cganimator.com/superclaymode-v1-1/) script with Max. That script uses matcap images. So I did a search for converting ZMT to image and found this article:
MartinZ says If you need to get them out of .zmt file you need to open the file in ZBrush and export the matcap texture out of it. There is a Create MatCapTexture button in Material menu under Modifiers tab in ZBrush that makes a texture out of the active material and you can then export the texture same way as you would export any texture from ZBrush.

I'm not  familiar with Zbrush enough to follow apparently. I loaded the ZMT I wanted converted, I then found the Create MatCapTexture button and pressed it. I can't quite figure out how to export at this point. Would someone be so kind as to explain what to do after the Create MatCapTexture button step. :)

Thanks!
Daf





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