I have a model that in Max has multiple textures and multiple Material IDs. I am told that UE3 will handle this with little to no problem. What I can't seem to figure out is how to associate Materials made in UE3 to the material Id's specified in Max. Won't I have to rig up a separate material for each ID in UE3? A shove…
I am currently going to school for Video game Design / Programming and at the moment, we are working with Unreal Engine 4. I am looking for a 3D Artist who can model me a character rigged to the UE4 Mannequin. I am willing to pay and give more specifics with serious inquiries. I'm looking for a realistic style artist.
Hello! My name is Matiss Sola.I'm 3D Modeler/Texture artist. I also create animations and rigs I have 3 year experience making Next-Gen assets for games. email : sola.matiss@gmail.com skype : matissiisola Below are some of my portfolio peaces,for more visit :http://www.behance.net/gallery/Game-Assets/8416333 [IMG][/img]
Bluezoo, real-time rendering using Unreal Engine and Alembic pipeline which allows more complicated rigs to be used in real-time, without interfering with the creative vision. Amazing job, Full article here - http://www.animationmagazine.net/shorts/blue-zoo-unleashes-merry-mayhem-in-christmas-short/…
ALOHA! I desided to try my self as 3D-Artist. My goal it to try through the entire pipeline from zero to stylized lowpoly textured model with simple rig. This is the result of the first stage - sculpting. Now i workung on texturing of lowpoly model. Will be happy to see your feedback and comments about my work. It will…
In the project Allom I had the opportunity to better understand the problem solving for a game character, the character was modeled in Zbrush, made the retopology and RIG in Maya, textured in the Substance Painter and rendered in real time in the Marmoset Toolbag. I hope you enjoy it, it was a lot of fun all the…
Hey! I'm a student at Kelowna Center for the Arts And Technology. Right now I'm modeling a character to bring into UDK for my Game Production Workshop. I'd welcome any critique and criticism on my project. The plan is to bring the dragon in parts into ZBrush as subtools and add detail there to create a normal map. I'm…
so Iv exported form maya in FBX format, go to import and I get this wonderful result. Now unity and maya have no problem reading the file correctly but it seems max keeps fuking up my meshes. There are three different rigged bodies on this character: the top, the middle armos, and the bottom. Its like its sucking the…
I am looking for someone who can make a 3d model of Alpha Q from the transformer series with a few changes like this: Model does not have to be rigged, all I need is a decent render, but it does not have to be completely realistic. If you're interested please contact me @ thaanarchyst13@hotmail.com thanks for viewing! ps i…
Hi. I'm 3d animator looking for freelance work Professional knowledge and skills - knowledge of the principles of classical animation - rigging, skinning - work with a mocap - experience with game engines UE4, Unity Knowledge of the software Autodesk Maya Motion Builder Photoshop work examples…