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Allom a Game character

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BentoRibeiro polygon

In the project Allom I had the opportunity to better understand the problem solving for a game character, the character was modeled in Zbrush, made the retopology and RIG in Maya, textured in the Substance Painter and rendered in real time in the Marmoset Toolbag.

I hope you enjoy it, it was a lot of fun all the development. 
Part of the development was done live on Facebook 
you can check in 
https://web.facebook.com/bento3D/


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