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maya FBX export...importing to max

so Iv exported form maya in FBX format, go to import and I get this wonderful result.
Now unity and maya have no problem reading the file correctly but it seems max keeps fuking up my meshes.

There are three different rigged bodies on this character: the top, the middle armos, and the bottom. Its like its sucking the geometry into the root joint.

33c6etj.png
24war01.png
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