Hey! I'm a student at Kelowna Center for the Arts And Technology. Right now I'm modeling a character to bring into UDK for my Game Production Workshop. I'd welcome any critique and criticism on my project. The plan is to bring the dragon in parts into ZBrush as subtools and add detail there to create a normal map. I'm going to rig it, then bring the dragon, textures/materials, and animation into the game engine.
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