Thanks rooster, good point about the mid-level detail. That is indeed an amazing place to walk, though the paths are kind of fenced in now since it gets so much traffic. The photos are the areas you're forbidden from entering, so they've retained their untrampled lushness. If you venture further afield though, you can find…
Vassago - It sounds like the problem you're describing is related to paths not being correct for texture maps. Does sample_animated_color.SFX work correctly for you? That one doesn't use textures. Try loading up sample_fresnel_term.SFX and assign it to an object. Then select the texture map node and in the settings, browse…
Some much needed clearing up : At this time, the provided FBX exporter is absolutely compatible with UE4/5 and Unity ; blendshapes are supported, animations are supported, and so on. Any claim of the opposite is to be taken with a huge grain of salt, and likely comes from a misunderstanding of the settings (leaf bones). I…
It looks like there might be a bug with the setKeyframe() method. When I run the following code line-by-line from the interactive console: new_grp = mset.groupObjects([mset.findObject('Main Camera')])
new_grp.setKeyframe('linear')
mset.getTimeline().setTime(2)
new_grp.position = [0,10,0]
new_grp.setKeyframe('linear') I get…
I posted this in the Freelancer sub-forum too, but I'm open to a longer term partnership with the right kind of person. I'm a solo dev working on a project I'm intending to release on PC next year. The game is an action rogue-lite, and the gameplay has been compared to Luftrausers. I can share gameplay videos with serious…
Hello - I'm a modeler myself and work with many other sculptors/artist on my team. A big time sink that I have is taking model that other folks deigned and repairing them to get the high standard I need. these models are all intended/designed to be supportless, and the workflow I do looks like this: 1) look at interior…
Hello! This is my first posting in a very long time, but this year one of my goals is to document my process more often and I thought that this would be a good place to do that. I also intend to work on my hand painting which is the reason that I chose Grace Liu's concept from the ArtStation Beyond Human challenge (that…
Hello, I'm looking to commission someone with architectural/interior design experience for a project I've been iterating on for some time. As of posting, I'm in need of a specialized artist to give this game's 'vertical-slice' a more believable space. To elaborate, I need one, well-polished and visually interesting room…
Hey yall! Been coming to polycount for a while, finally have something I think is worth posting! Video https://www.youtube.com/watch?v=X9V4UaiyUwA Marketplace https://www.unrealengine.com/marketplace/en-US/slug/realistic-working-clock-pack DESCRIPTION This collection of assets contains 6 realistic clocks of 3 varying…
Hi guys, I think this may be my first post to Polycount ever. I'm trying to bridge the gap between 2D concept art into 3D so I'm struggling with the learning curve as I graduate into texturing. I have learned tons about modeling hi detail in ZBrush. I learned how to retopologize in ZBrush into lo poly models but then…