Hi everyone ! This is my last piece done during Ryan Kingslien's boot-camp. The goal here was to imagine Joel from the last of us, older. To be perfectly honest I don't think I succeeded. I was torn between likeness and making look older. And I feel it just ended up a bit bland. But that's ok. I learned a lot, but my next…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
Hey folks! Here's a little over the weekend project I just finished. My main goal was to improve and speed up my Substance Suite/UE4 workflow. Hope you enjoy :) [vv]101861354[/vv]
Anyone picking this up? Pre-ordered mine yesterday, looking forward to giving it a shot :) I'm hoping it'll be way better than Star Wars Galaxies, used to play it ages ago but wasn't too impressed.
Above character basemesh modeled in Maya and further refined via digital sculpting + polypainting + fibermesh (for hairs) in Zbrush. Texture map details: 4K Diffuse and Normal map 2K Specular map For final renders I used Maya Hardware 2.0 (Directx11)