Hi everyone!, i´m new to this, and i have been told that nothing helps more than giving and receiving good critique.
I want to show you my version of the Philipp Schmidt, (hi Philipp, thank you!), tutorial, found in 3D Motive as "Cannon Texturing in Substance". I had some trouble with the wood, but i think i´m in the right way.
I would appreciate if you could share any substance knowledge or tips in texturing in general.
Thank you all! have a great week.
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Replies
Nice day everyone!
I Checked what you told me and you where right, i had to invert Y in the normal map, that set it right. As for the workflow i was following the PBR metalness roughness one, so i set it in UE4 and it worked just fine, except for the "shine" of the metal part, i do not know if it´s the metalness map or the roughness one that´s giving me the strange result.
Here is the Marmoset correct one:
And the UE4 result:
Thank you again!
PS. Do you know where i can find more tutorials or info about substance painter for Environment art?