Hi, First of all I specialise in 3D mainly but haven't dabbled in creating levels before, even though I'm proficient using Quixel and substance painter. However we have a VR project in from a client and they want to show a futuristic environment like this one, which we are aiming to build in 3Ds Max or Cinema4D. Then get…
Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…
My portfolio needs a full environment and as no diffuse-only style work. After struggling through a 10 and 1/2 week long battle with a gun and currently unwrapping a mechanical sci fi door, I figured it the perfect time to look at starting a full environment piece done diffuse only. This way I can get away from mechanical…
Hi polycount people! I would like to have some feedback on this environment iv'e been working on a while ago, i didn't finish at that time, but i can finally find some time to make the changes needed to make this environment complete (not immediately tho). So I thought of gathering as much info and feedback as i could to…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Hey all, We're hard at work over here on Insurgency 2 and need some help on the environment art side. Compensation will include monthly pay as well as profit sharing. Responsibilities Creation of high quality props and textures to help make our environments as consistent and high quality as possible. Create other…
Hi all!Recently finished this environment (in UE5) and wanted to share!Let me know what you guys think :) Videos and some breakdown stuff can be found on the ArtStation post
Let’s say you were creating a door asset for a game and you sculpted it. If you decimated it afterwards and managed to texture it just fine, would that be considered acceptable or would it be better to create a low poly version of the door with quads/tris? I wonder this because things that aren’t going to be deformed due…
Hey Community, About me: I'm now programming for 1 year in Unreal Engine and I have 6 years experience with C++. I would say that I know a lot about the GameplayFramework in UE4 to make a complete game, but I can't model anything. Who I am looking for: - Have a strong passion for Environment Art - Love Survival and Horror…
We're looking for an artist capable of modeling and texturing a detailed, game-like 3d environment for a short-term project (1-2mo.) The work will be paid, but the budget is fairly limited. The desired environment is difficult to describe without going into too much detail, but imagine something akin to the flashy interior…