Hey guys! I have thrown together a small shader to simulate a z depth pass in Toolbag 3. I have two questions, one is technical and one is artistic. 1. The shader partially works, but there seems to be an issue with the gradient from white to black, where the final ~25% seem like they have been compressed. To demonstrate:…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Hi, I'm developing a an original match-3 game for Facebook, iOS and Android. I already have a working prototype that's awesome fun. What it really needs now is some kickass graphics to take it to the next level. I'm seeking an artist to do all the graphics for the game. Below are some examples of the kind of quality/style…
Hey guys! We're looking for a full-time programmer with Unity experience for a 3 - 4 month contract starting October. The work will be for our MechKnight Chronicles game demo. If you can't do full-time but are still interested, send us an email anyways. We might be able to work something out. We're looking for applicants…
Hey guys, I need your help once again! I have run into problem when I try to subdivide my hand model in zbrush. Here are the facts: I deleted subdivisions 3-5 because I didnt like them and wanted to do them over. I detailed only one hand, I masked the other one so I could concentrate better and spin around one hand. I try…
Hello! For my next portoflio piece, I would like to make a next-gen worthy log house, similar to those seen in Witcher 3. However, I am not sure what would be the best way of approaching this project. For instance, would it be better to model and sculpt the logs individually and assemble the walls that way; or just use a…
Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…
first of all i sue 3 software. and this is my workflow : 3ds max > zbrush > substance painter so i finished my low poly model, and unwrap the model, so i export it (OBJ) to Zbrush. when i import to zbrush, the model are BIG. so i resize by unify (deformation). after finish my work, i export high poly objects (OBJ). then i…
So I'm 3ds Max buy historically but over the last week or so, I've been trying to get bare-bones Maya experienced buffed up some. I was watching tutorials etc. and I saw vids from Autodesk about Maya's bonus tools that supposedly come with the updates. I got all excited because a number of those tools are very Max-ish to…