Hey, looking for some enlightenment with SpeedTree 8. Does anyone know if the "simplify" function has been removed from version 8? And if so, is there now a new possibility to bake directly in-app from high to low (bake to plane)? Thanks in advance :)
We are looking for a freelance environment artist for an Unreal Engine game project, good speedtree skills are required. if you are interested please send me your portfolio and your rates in a DM.
I have the same question. How would one go about using leavs / branches atlases rather than separate images in speedtree? Edit: So you probably have to create a few meshes yourself, import those and assign them to the branches, I don't think that there's a way to automatically do this in speedtree
Hi guys! Been dabbling with speedtree lately and ran into a weird issue with a custom leaf mesh (it's just a plane subdivided once to get a bit of a curve). For some reason, when the wind is on the planes seems to separate at the edges (see picture). Any thoughts on what might cause this?
Hi. I'm wondering if any one has any idea hos this guy made this shader for the leaves: https://www.youtube.com/watch?v=M4OnmGRYIPs I'm guessing it can't be done in Speedtree. I made a shader in Unreal with double sided foliage. But I can't get that quality. What I used:…
Hey guys - I have a few trees that I have made in Speedtree. They all import fine into UE4, and in the static mesh preview window if I zoom in/out the LODs work like they should. My issue is, I need to adjust these LODs, mainly the LOD3 which is the billboard. It's billboarding too early. I can't find where to change this…
I'm trying to use a simple leaf model on some Ivy vines in Speedtree but when I import the model I just get a red X in the model previewer and if I drag the model into the main viewport nothing happens. Any advice on what I might be doing wrong? Its a very low poly count and not sure what I'm doing wrong
hey i just got speedtree and i was following the basic tutorial on their youtube. but i am running into a problem the tuturial is pretty outdated but il provide pics to show what he does. first he adds leaves that face to camera like this http://imgur.com/CKQOenL then he adds a texture and gets this…
http://docs8.speedtree.com/modeler/doku.php?id=mesh_forces Don't take my word completely because there is plenty in speedtree that I don't know about, but as near as I can tell the best you could do in speedtree is in the link above. Adequate but not as many options as the specialized plugin.
Madruga Works, the creators of Planetbase, are looking for a foliage Artist, to create trees, bushes and plants for an upcoming title. The assets will be created in SpeedTree, and then exported to our Unity based game. Tree Specifications: * 3 LODs from 6500 to 1300 triangles. * Albedo and Normal textures. * 2 Texture…