Starting something new! I am finally jumping into Blender, and I wanted to make a project that would push me but wouldn't require having to learn everything in Blender to pull it off. I've wanted to try out low poly, flat color art for a while, too, and this seemed like a good situation to try it with. Still in the…
I am looking for alternative shrink wrapping scripts in 3Dsmax. I have used the one included in TiMs collection (the real "Shrink Wrap") as well as the one included in WrapIt. I was wondering if anyone else has ones that work well. Also... if anyone knows a way to snap ALL verts of one mesh to the closest verts of another…
Hello polycount! New to the forum, so forgive me if I commit any sins here. For the past week and change, I've been plugging away at a level layout using the Deep Elder Caves asset pack from the UE4 marketplace ( it's quite good, you should check it out ). I've been taking screenshots as I go and saving them locally, but I…
https://www.artstation.com/artwork/qA83ry I was hyped enough after seeing Ghost of Tsushima trailers that I wanted to make something like it for this challenge. It was something like 9 days to June 1st 2020, and I had just a bit more that a week to work on this environment. So I started Megascansing the scene in UE4 I…
I have a shirt mesh appended to a humanoid mesh. How do I shrink wrap the shirt around the humanoid automatically? Imagine the shirt shrinking until it fits perfectly around the chest. Can Zbrush do this?
Hi! I'm trying to create a material that does a quick shine/glow now and then so the item that has the material gets the players attention. I have tried to find an example of what I'm trying to achieve, it's a classic trick used to get the players attention. I would really like to know how i can set up a material to…
Minding my own business working on an asset when I encountered an issue and here we are with a tutorial. Most of it is part of old Polycount but some fresh take. Full version here: https://www.artstation.com/artwork/rlGqrE Its 2025 we have nanite, AI, lots of procedural tools and fancy features yet I keep seeing students,…
After farming for spinmetal, I started working on a Shrike. High poly is pretty much done, though I'll probably add a little bit more detail before moving on to the low poly.
Hello dear community, today, I started with my first model for Substance Painter to get my training going. I'm just at the beginning of my journey. After I exported my mesh in the high and low poly variant, I imported it into Substance Painter to play around with my texture. After importing, first I got artifacts and…
In Max is there a way to shrink wrap an object around another (ie using scale or push modifier)? Modo has the Background Constraint tool, which allows the scale tool to be used to constrain one mesh to another. In Max, is the only option to go around pushing it on bit by bit with the conform brush, and then cleaning up?