Polypaint and texture maps are two different things. If you want to paint directly on the map you should be using Polypaint, and only use the Texture Map sub-pallet when you're ready to convert it. When Polypaint is turned off, the tool will use the currently selected color and material (which makes it a quick way to…
Quick and easy (probably). Got a mesh, want to polypaint a pattern onto it that I've made in Photoshop, saved as a jpg. Load the texture (black and white), add to spotlight, turn on polypaint and set my brush to RGB only. When I paint there is no black paint applied below. There's just nothing. Am I being stupid here and…
Hi I've been working on this model based on a character made by Manny Edeko artstation.com/manny-oe I think I have most of the sculpting done. Is there anything you guys see, that would need to be redone or changed, before I go to polypainting? I'm still thinking how to do the eyes, polypaint as well or sculpt it in and…
Great model, but your polypaint its letting it down... Try texturing him the conventional way using Photoshop and textures instead of trying to make it look good on Polypaint, i think your main problem while doing it with polypaint its that you are not using any textures. you are simply painting with base colours.
Hey guy's I've never had a problem with " new from polypaint" before but I am now and I just need this to wrap up this model I've been working on for much too long. So I have my uvs done and they show up fine when i look at them in the "texture map" section but when i click new from polypaint it only transfers the…
Hey guys, I have a hi poly mesh and a low poly mesh. I polypainted the hipoly and I need that to go to the low poly. I looked this up on the Google machine and I found out that I should use xnormals. I checked out a tutorial and the steps to take are -polypaint -make uvs (GUV) -Make new texture...and then create a new…