if (selection.count >= 1) and (selection[1].modifiers[#MeshSmooth] != undefined) then selection[1].modifiers[#MeshSmooth].enabled = not selection[1].modifiers[#MeshSmooth].enabled I'll let Slum come up with the macro name, but that should be all the code required to toggle the modifier on and off.
RelaxBySG is a new modifier plugin for 3ds Max to smooth meshes without destroying hard edges defined by smoothing groups. RelaxBySG works on the same principle as the standard Relax modifier, but offers a greater degree of control. Rather than relying on the modifier to find boundaries and corners and hoping for the best,…
https://i.ibb.co/4j3TB7n/Screenshot-1.jpg I started to do retopology for a character, and there is a weird issue when I try and connect things together. I have the clipping option turned on for the Mirror modifier, but the two sides don't always clip at the middle. https://i.ibb.co/P5MrwCx/Screenshot-2.jpg I thought it…
Hello everyone, There is something that made me really stuck at rigging today (my first time with manual rigging no biped) actually I created bones from foot > leg > spine > neck > head, then I added helper object and did orientation constrain each bones to related helper object. when I back to refine the bones fin, I lost…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Dear polycount community, I am currently experimenting with pushing an animated box over a plane. The ultimate goal would be to have all of the faces inside have a different material ID. For this I set up my plane as follows: (order is like in the max modifier panel) [Material ID] (<- set to 2) [Volume Select] (<- set to…
Very, very consistent and cool Marius Silaghi's Quad Chamfer modifier: http://www.mariussilaghi.com/products/quad-chamfer-modifier After some time using it, i want to share with another max users some very simple videos (no audio, just video) showing some of its resources and some of my crazy (but possible in the plugin…
First time i'm using the projection modifier to create a normal map and I seem to have some weird issues... I've created a lamp, started with the low poly version and basically duplicated it and changed it into a high poly model / added details in 3DSMAX. After that, I simply placed them on the 0,0,0 xyz location and added…
Hi guys, ive been playing with the physique modifier in 3D max and whilst im getting accustomed to the main features I can't really figure out how to change the weights of individual vertices. I know how this can be done with the skin modifier but none of the MAX tutorials show how this can be done with the physique…
Hello, I have been experiencing issues with my normal maps ever since I installed 3ds max 2017. No matter what model I am creating I always run into this problem. In fact I can easily recreate the issue with any model as I have demonstrated below. The problem is that whenever I apply a symmetry modifier to any model and…