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Marius Silaghi Quad Chamfer modifier

Very, very consistent and cool Marius Silaghi's Quad Chamfer modifier: http://www.mariussilaghi.com/products/quad-chamfer-modifier

After some time using it, i want to share with another max users some very simple videos (no audio, just video) showing some of its resources and some of my crazy (but possible in the plugin because it is VERY consistent and allowed me to do that) experiments, stacking various instances of this terrific modifier.

The videos are hosted in youtube at:
http://www.youtube.com/quadchamfer (*)

When i got it, the first thing that came to my mind was its uses for hard modelling, but its potential to organic works is imense.

My sincere congratulations to Marius Silaghi.
I really dont know if Autodesk already contacted it, or a great company searching for a very talentous technical artist.

Any feedback of another quadchamfer users (or max users in general) will be appreciatted, specially to make Marius know about what community feels his chamfering tool.

Thanks.


(*) if you prefer, this is a short list for them:
a) chamfering by edge selections (1): http://youtu.be/NQ-CchUbnX4
b) chamfering by edge selecionts (2): http://youtu.be/_sBTY4kHCOU
c) playing with quadchamfer push: http://youtu.be/PcTUrewBQ_8
d) chamfering by edge weights: http://youtu.be/-fiDMpM1ODs and http://youtu.be/UMTlsHWWfq0
e) stacking multiple instances of quadchamfer modifier: http://youtu.be/ukG5we6JcSI, http://youtu.be/7usevfDvI3g, http://youtu.be/l3Rz7dC2_sQ, http://youtu.be/cCFripZee1Q and http://youtu.be/fpy5tk3wv5U
f) chamfering by polygon selections (some organic results here): http://youtu.be/z4DrRBvtFQg

Replies

  • warxsnake
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    warxsnake polycounter lvl 8
    Ive used it as well for a while, its by far the most important plugin for max ive ever used as its an immense game changer. Well worth the $
  • Karaoke_Warrior
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    Karaoke_Warrior polycounter lvl 13
    It's pretty gnarly but for some reason (maybe it's my version of Max, 2012) it doesn't remember if it's turned on or not. For example, if I have Quad Chamfer in the middle of my stack and decided to turn it off (via the light bulb) and then saved, closed and reopened Max, it defaults to on. Which isn't such a big deal, but sometimes funky things can happen to your UVs or the geometry itself, and fixing it isn't as easy as simply deleting the modifier. But yeah, I use it all the time and it's pretty awesome.
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