http://www.thatcloudgame.com/ Just played this game and I figure it needs a bit of recognition from polycount. Those of you who are interested in game design will find this game particularly interesting. It was created by some kids at USC, apparently funded by EA. This is probably one of the most relaxing little games I've…
I am looking to create a laser grid with an animating cloud mask that will show off the light and dissipate. I'm new to Unity and it's shader system. Below is a render through Substance Designer of what I'm working on.
I’m trying to identify the noise used for the edge, not the gradient. This texture was generated by ChatGPT, but ChatGPT could not guide me on how to recreate this effect myself. The edge has a cloudy, wispy, directionless look. What noise or technique is typically used to generate this kind of texture?
Hey guys, I've been chipping away at a solo game project of mine since November. I've been doing a lot of game logic all this while and only got to asset creation last week. I tried making a cloud mesh using the world displacement and messing around with SSS and translucency. This is what I got so far. What do you guys…
Hey guys, This is an asset from Dark Clouds, a game I'm currently In the process of wrapping up. VG remix winner Brendan B has already torn this apart and helped improve it to this point, so I was wondering if you guys could help with some more feed back? Thanks
Team name: New company start-up: Surreal Logic Project name: “Martian Worlds” Brief description: This is a new game just starting up, but I’ve been working out the concept for well over a year now. We will be building a universe, and you'll be able to help sculpt whatever planet you can dream of. Visiting worlds and…
Hi, Is there a way to simulate the rim lighting effect, blending of the rim light, and the opacity of the edges on a mesh to make it look like a cloud. This would have to be in the material shader to apply to a mesh. no particles. the edges would be a alpha map or some channel in a diffuse or normal map Is there a tutorial…
I don't know if it is the right place to show this. But I have been working with Terragen 3 for a long while and I not too long ago finally understood how to make complex clouds with the help of Martin. So this is the 3rd version. Best regards, as always comments are more than welcome.…
Hi! What are the services/ solutions out there for computing your heavy photogrammetry work on remote hardware / cloud ? Like feed in your data, parameter it out, compute and boom ? I'd be looking for tips and advice from anyone who went down that road :)I have found this but haven't heard or seen from it :…
after I watched 'cloud atlas' movie, I found a shot that really amazed me, so that I made a decision to recreate it, main challenge in this project was building design cuz lack of refrences like this city.... i used 3ds max for modeling all assets and photoshop for texturing and vray to render the scene.. . for more shots…