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Fake Volumetric Cloud Material

polycounter lvl 3
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Abbeysaurus polycounter lvl 3
Hey guys, I've been chipping away at a solo game project of mine since November. I've been doing a lot of game logic all this while and only got to asset creation last week. I tried making a cloud mesh using the world displacement and messing around with SSS and translucency. This is what I got so far. What do you guys think? :smile:



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