Hey looks cool, but I think the parts of the brick that aren't damaged look super clean and pristine haha. You could give those parts a little bit of pocking, scratches, or damage, not too much but enough to make the whole brick look kinda cohesive. Even if this is one of your low-level damage bricks, I still think the…
For that pile of bricks I would create 3 or 4 unique bricks bake them to low poly then arrange the low poly. If you think about it there are 6 sides to every brick so technically speaking you now have 24 bricks to play with from any one angle. You could also create a tiling rough brick texture and use it as the inside of…
Yeah. I like it. Crisp and clean but not like all the Mario texture packs. The stone wall/cobble texture. Why did you chose to leave it half a brick at the top and bottom. Its not a big deal really. Just something I spotted. The normal brick texture is made of full bricks so you don't end up having half bricks everywhere.
Sculpted the bricks on the base of the tower to look natural. Update Mon. Jan. 30, 2023: Sculpted the top rampart bricks of the tower. It looks natural enough now.
The missing plaster over the bricks seems pixilated, following the shape of the bricks too closely. When plaster flakes off, it tends to occur along natural faults, and rough edges are smoothed over time. Also, plaster over bricks is often quite thick.
I dunno why but I feel like the transition from brick to wood on the front face of the building is a little abrupt. You might want to add an interesting break either at the top of the brick (wider line of bricks, or some unique bricks) or bottom of the wood (wider post pieces or a build up of moss mold etc) to indicate…
I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…